Stay Logged On. Results 1 to 28 of Thread Tools Show Printable Version. I'd love to get help on picking a race. The likes of winged tiefling and yuan ti are banned. Last edited by kenGarff; at PM. Getting the best spell-slot-to-damage ratio? Getting the most out of mind spike, regardless of the fact you can get a lot more out of other spells even with the lower-spell-slot refund?
Just being effective in general? I suspect this will have lots of combats simply because our DM informed us that we'll be in the middle of a war even though we are simply a party of messengers. I suppose in general. The last time I played a diviner, I practically never used any offensive spells. I don't even think I knew what mind spike was. Trying to see what the best diviner race s is. The only way to "optimize" it is to ensure you can get a spell slot back from using it as often as possible.
But upcasting it is also a bit of a trap as you waste your 5th level slot. Reality is relative, and there is an exception to every rule. Originally Posted by Blood of Gaea.
Mind spike is never going to be a good option, it's just a bad spell. Originally Posted by PhantomSoul. With the caveat that you probably want to do something else with your Concentration, you might want to do it the other way around increasing levels rather than decreasing because you need to have Expended a Spell Slot of the Level you want to regain a Slot for.
With your order you need to already have Expended a Spell Slot from each of those Levels Recover second-level slot. Recover third-level slot. Recover fourth-level slot. Watch headings for an "edit" link when available.
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Mind spike , a 2nd-level spell included in Xanathar's Guide to Everything p. You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
I have not been able to find any other spells that use different damage dice sizes d4, d6, d8, etc. The only quasi-exception are spells like ice storm that that use multiple different damage dice at the base level for different damage types, but in this case the damage at higher levels uses the same die size as the matching type of damage at the base level.
So my suspicion is that this should do base damage of 3d6 or additional damage of 1d8 for each slot level above 2nd. Has the mind spike spell's damage been errata-ed, corrected in later printings, or is there any other evidence that this is a misprint? With the release of the Errata to XGtE mind spike was corrected: 1. Mind Spike p.
You may also be interested in this effort on the Enworld forums to document the typos and errors in Xanathar's Guide to Everything. The errata document says fourth printings and out have corrections, however it does not appear to be fixed in the 5th printing , which is the latest information available to me.
He confirmed it on twitter and it is included in Sage Advice the tweet compendium, not the official errata source. My primary source is this tweet by Jeremy Crawford in November , where he was asked the question and answered definitively:.
Mind spike has a typo in its "At Higher Levels" section.
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